Insight Earth addresses the most human-intensive and tedious aspects of 3D seismic interpretation. It is a step change in the productivity and accuracy that can be achieved by interpreters at a time when industry demand is increasing, and the supply of experienced and skilled interpretation professionals is low.
A recent survey by the American Association of Petroleum Geologists (AAPG) indicates that the majority of geologists / geoscientists are within 5 - 15 years of retirement. Recently, the E&P industry has doubled-down recruiting efforts for young, “millennial” geoscientists. Accordingly, the challenge for instructional designers is to creatively find a way to design a learning solution that recognizes and embraces the diverse experience levels and learning preferences of this multi-generational audience.
Denny Schall, Director of Training at TerraSpark Geosciences, notes that for the company’s newest breakthrough product, the Shale Resource Play Toolkit, the training group would develop its own breakthrough learning solution. It would develop relevant and engaging solutions for its bi-generational user audience that would compel a time-challenged seismic interpreter to aspire to learn the new software application.
A persona is a tool used by instructional designers as part of audience analysis to describe users' goals, skills, abilities, technical experience and context. Personas are detailed descriptions of archetypical users constructed out of well-understood, highly specific patterns of data about real people. They put a face on the user - a memorable, engaging, and actionable image that conveys information to instructional designers about each typical user type in ways that other artifacts cannot.
Based on numerous audience interviews and surveys, TerraSpark decided to define two distinct personas based on the vastly different experience levels and learning preferences exhibited by the multi-generational learners in this role. TerraSpark’s instructional design team named the persona archetypes “Steven” and “Steve”:
"Steven” is a 20+ year Senior Seismic Interpreter whose experience with training is in a traditional classroom with an industry expert, interpreter/instructor. Also, Steven needs to be convinced that the effort to learn new software is worth the time away from his core responsibilities.
“Steve”, with 4 years as a Seismic Interpreter, prefers to learn by searching for the topics he needs, when he needs them. Classroom time is more about building his network with other interpreters and should be as short as possible. Steve wants a learning environment where it is easy and fun for students to learn from each other.
The results of the audience analysis phase set the stage for a creative blended learning solution designed to motivate a time-challenged seismic interpreter to learn a new software application by reducing time away from the worksite; embracing each individual’s learning preference through multi-modality delivery; highly interactive eLearning including – videos, software simulation, quizzing and gaming; post-class support that includes links to TerraSpark experts, global network of Insight Earth users and classroom video library.
The solution includes an interpreter learning path that begins by delivering introductory content in a unique, highly interactive, eLearning format. Course content includes ten short topical modules, three to five minutes in length, with three methods to accomplish each learning objective:
Demo It – The student views a short, narrated video presentation demonstrating how to achieve the learning objective.
Try It – The student is challenged to complete an assignment while in a simulated software session. Students can explore on their own while hints are provided as they progress through the learning objectives.
After a Demo It or Try It session, the student takes a short interactive quiz. Students who pass the quiz go directly to the next module. If they fail, they are directed to Demo It or Try It again.
Test – Students can choose this option to test outside of the training curriculum. If they pass, they go directly to the next module. Students, who fail, are directed to Demo It or Try It.
The final module includes an optional game. Game participants are challenged with advanced assignments providing a mix of task and situation analysis designed to challenge the student to demonstrate their newly acquired skills and knowledge. In addition to bragging rights, students with high game scores are recommended to advance to the next course in the learning path. Students with low game scores are encouraged to review course modules.
An optional mentoring program concludes the interpreter learning path with TerraSpark’s expert interpreters mentoring customers on applying the concepts learned in class to their own seismic survey data on the job.
Students are provided post-class support that includes email support from their instructor, access to the eLearning materials including searchable classroom video library and are invited to join the Insight Earth Learning Network - a global community of geoscientists, geophysicists and geotechnicians using Insight Earth®.
Try a module here: http://terraspark.com/training/TS-100e/trial/
Try a module here: http://terraspark.com/training/TS-100e/trial/
TerraSpark’s Shale Resource Play Toolkit training program is currently in beta testing and will be available as part of the release of Insight Earth 1.7 later this year.




